Author: admin

  • On Commons Transition and Mutual Value

    For the MOOC that I lecture in (Sherlock and the Internet of Things) I created two short vids. The focus is on a few interrelated topics I have been researching for a while. Here’s the second vid and a short intro below. In our Sherlock MOOC, we create shared assets and raise questions about shared authorship and…

  • On Poiesis and Collaborative Spaces

    For the MOOC that I lecture in (Sherlock and the Internet of Things) I created two short vids. The focus is on a few interrelated topics I have been researching for a while. Here’s the first vid. In this part of our Sherlock lecture, I provide a meta reflection on the way we collaborate. One…

  • PhD Creativity Unbound

    TITLE Creativity Unbound – An Analysis of Open Collaboration between Experience Design and Poietic Practice ABSTRACT This thesis concerns social engagement at the intersection of open design and media technology. The study reflects on the practice of a group of creative entrepreneurs, who seek new methods and contexts for collaboration both online and offline. My case…

  • The Tech Pentagram

    This workshop explores and excavates the landscape of where technological innovation meets established industries such as media, manufacturing, energy and health. It’s a living, thinking event that uses game mechanics and future scenario design to unleash the imagination of its participants while teaching how to integrate concepts in relation to the systems they span. Group…

  • Ich bin Wasser

  • The Unorthodox PhD

    This is the raw version of my thesis, which I changed quite a bit after I got the feedback that it’s a bit too creative and wild. Both versions are fully written. This one is more eclectic and transdisciplinary, the other is more orthodox and less complex (see other version here). TITLE Creativity Unbound: Parables of…

  • learn do share #5

    It amazes me every time how much love and imaginence DIY Days participants give to make these books happen. This edition is special as we evolve our format. It features the 1st out of 4 steps of our EDIT co-design process: E stands for Empathy, the following books will cover Define, Ideate and Test. In…

  • On Performatism

    Writing about the opacity of project documentation with respect to the sensational rhetoric that surrounds them, I searched for an essay I had written a few years ago. Raoul Eshelman’s book Performatism or the end of Postmodernism is at the heart of my argument. Apologies, my writing style follows a German narrative arc, in which…

  • Rationale

    Everyone who undertakes the massive endeavour to write a thesis in the social sciences will relate to how hard this is: formulating what exactly are the most important findings you made. Just wrote them down for my introduction and, this is it: The rationale of this thesis is to show a)     how online and offline…

  • learn do share #4

    With no resources, just passion and purpose an amazing group of people created another book, and we remain stunned by the impact of open collaboration. Learn Do Share is a book, a documentation, reflection and learning resource about narrative experiments and social innovation efforts ventured at diy days New York City. We explore participatory systems,…

  • urban game: enter the tengu

    Enter the Tengu is an urban game, a digital scavenger hunt that uses technology and other objects to lead two players from a mysterious starting point to a locked treasure box at the end of the journey. Tengu are a class of supernatural creatures. Long held as demons and harbingers of war, their image softened…

  • a case in design and behaviour: generation 20+

    How do millenials use media? And how do they produce media? Generation 20+ answers parts of these questions and explains an unusual ethnographic process developed to find deeper answers to recent media developments. The year-long project was developed at Filmakademie Baden-Württemberg in conjunction with Raimo Lang, Head of Content Development at Finnish Public Broadcaster YLE.…

  • premiering the world’s first story-led open design game, maybe

    Imagine a neighbourhood being collectively evicted. Councils have tried and failed to come up with a solution that alleviates gentrification; urban planners have given up, other authorities shun responsibility. What if the answer can be found in a simple game that can be applied to any problem? A fun game that can be downloaded and…

  • keynote at diydays new york

    These are slides I made for my first ever keynote. At diy days New York City 2013 we shared a day around the themes creative entrepreneurship, open design and foster care. In my talk I’m walking through my PhD approach, doing ethnography on open design, using pattern language to detect dynamics and relationships between collaborating…

  • new changemaker conversation

    In this episode of our learndoshare Changemaker Conversation I asked Dr. Joanne Jakovich (Sydney) and tech visionary Gunther Sonnenfeld (L.A.) to share their experiences with design thinking, big data and social innovation in a collaborative times. Joanne comes from an urban development perspective and Gunther brings in a tech and business development stance. One factor…