Hacking Monopoly

Ishan Markandeya came over to Sydney and we co-designed a special Futurescouts session for the course I teach for a group of MBAe Business Students at UTS. We flipped Monopoly and asked our students to hack the game further, to prototype resilient business for a time of transition, to experience the commons, to create economic fictions.

Group size: 3 – 6 pax
Playtime: 1-4h

What:
We hacked Monopoly to offer a collaborative game that educates about commons-based business modelling.

How:
The game is played like monopoly, but we changed the properties to ones that are systemically related to the intersection of economics and politics. The community chest contains cards on resiliency and chance cards pose challenges to growth and profit maximisation. There are five currencies, for example, reputation, time, and natural resources. The game is designed to be hacked further by its players, so that new rules  emerge by way of storytelling. The game win is when all properties belong to the commons and the players begin regenerating spaceship earth.

This prototype is an ongoing collaboration with FutureScouts.

5 Friends and ???

In Bavaria, researchers from different faculties at 18 universities got together to develop their field of study through a lens of “resilience”. They worked for a year and came together in groups of 2 or 3 to then design games based on their research. That means, when playing this game, players will learn about resilience and will have to tap their empathy, not to win or gain points but to increase the spirit and joy around the table. 

2016-09-23-09-58-19Group size: 5 – 8 pax
Playtime: 10 mins – 1h

What:
We designed this storytelling card game to aid groups in companies or cooperatives to tap their empathy with each other and solve resilience problems of either their collective behavious or projects.

How:
The game starts with a shared problem or design question. Then, prompted by either danger or solution cards (based on resilience factors found by the academics), each player takes a turn to tell a part of an emergent story relating to the key word they drew. The prompt will be put on the table, so that all cards lie open in the end. Bit by bit, players draw cards and decide whether they can be matched (“solve a danger”). In rounds, players takes a new card per turn and continues the story, using the keyword they drew and their imagination. The story is built successively around the table, always relating to the project or problem at hand. This way, the group has a conversation that might solve some of the open questions of their problem in a playful way.
To juice up the game, there is a buzzer that can be hit when someone guesses what character trait (empathy) another player projects.
The round ends when all cards are matched on the table. The next round is based on a new problem or design question that relates to the larger topic. The game ends when players decide they have played long enough. 🙂

Here is a play manual pdf (German): gruppe_1_5-freunde-und-3-fragezeichen

Queer Economics And Love-Driven Politics

I’m feeling torn about this article. Although I posted it on Medium I never shared it really. I rewrote “fem” and “masc” to read “yin” and “yang”, but that doesn’t cut it either. There’s something in it, and it needs other people, conversation, to shape what can become, so I release it:

This is the story of a change of mind that came so sudden that I didn’t even had time to get nervous. It was the day I shared the stage with Yochai Benkler, which means I had a mad good audience. The OUIshareFest committee had asked me to talk about Poietic Co-Entrepreneurship, something I had R&D’ed for years. But just before the talk, I spontaneously decided to share something else instead, and said:

“This talk is about Androgyny, or the in-between, and how that relates to the way we work, talk and play.”

I handed out small tags and asked everyone in the audience to write down how they saw themselves on a scale between masculine and feminine. Say, I feel 70% feminine and 30% masculine. Then I asked them to flip that and listen to the talk from that perspective. Dear reader, you might want to do the same.

After we had gender-labelled ourselves sufficiently, I went on. Let’s assume we live in a patriarchal economy. That means that structures, symbolism, language as well as storytelling and sense-making mechanisms are largely masculine. There’s an emphasis on competition, argumentative communication, and a desire for definition, linearity, and focus.

At this point, I could hear shuffling feet in the audience and noticed intensive stares, but no one left.

STRUCTURE
To reveal patriarchal structures, I spoke about pyramids versus galaxies as symbols for the old and new economy. The pyramid is the old economy, a hierarchical system with a desire for control, winning, and stability. You set an aim, shoot the arrow and go for the kill. The galaxy is the new economy, and is made of many moving parts, which continuously change their relationship towards one another. Here, control is surrendered to organic movement. Stability is found in resilience: the ability to respond well to whatever curveball your environment serves you.

Emerging ways of working emphasise such traits. They are relational and integrative, not exclusive or competitive. Take commons-oriented peer production or design thinking, where pivoting and iterating are characterised by non-linear flows that embrace and integrate multiple potentialities.

LANGUAGE
By this stage, I felt heightened energy in the room and saw supportive nods. I went on pointing out that — while we’re religiously preaching design thinking — the method itself will not change current winner-takes-all practice unless we change the language that goes with it.

We’re still using war terminology: we talk about strategy and tactics and war rooms and combatting problems. Just to get a foot in the door, we marry design thinking with business speak. Speaking of imagination, joy, and playfulness is still frowned upon. Despite modern rhetoric, failing still has a stigma. Empathetic soft-spokenness is devalued as weak and indecisive. Saying “maybe” is seen as an invitation to be taken advantage of. What a shame! What I hear when I hear “maybe” is an invitation to build on someone’s thought. It’s not about arguing someone’s point. It’s about possibility. It’s about levelling up. Not beating down. And that’s way stronger than arguing a point. It is stronger, because you acknowledge that there is more than your viewpoint; it’s stronger, because you acknowledge that an opposing idea is still as true as yours; it’s stronger, because you can hold paradoxical ideas at once and still make sense; it’s stronger, because it’s non-linear multi-level sense-making. In the age of complexity, we may want to come to see that as an evolutionary advantage.

STORYTELLING
At this point, I had eased into my stream of consciousness. So, this is me with a limb out. I proposed that our storytelling is largely masculine, not just in terms of predominant characters in popular TV and cinema, but in terms of underlying structure. In the world of books and films, the typical linear story follows a three-act masculine orgasm: (1) foreplay, (2) climax, (3) sleep (forgive me, but it’s funny). With new technologies, though, we see non-linear narratives emerging. Stories take place on various platforms, such as film, app, graphic novels, instagram, games etc. Such roving stories have multiple orgasms: several releases in various places at once. I’m sure masculine types enjoy these, too.

WHAT ELSE
This chart wasn’t part of my talk, but I got obsessed:

screenshot-2017-01-07-21-04-40

If the Western world is a stronghold of the masculine, how can we bring in the feminine without compromising the masculine altogether? It’s obvious that we have a liking for domination and “power over”. It’s also obvious that — to save our planet  — we need to shift our focus to nurturing and caring qualities; the ones that act from a deep-seated “power within”, a mature strength that leads by service, a confident wanderer that finds that the goal can be in the way.

In our upbringing, we have learned that masculine traits bring success, but we shouldn’t train ourselves to play the domination game. Instead, we should infuse our economy with love and care. Still, we need to realise that these traits bring success, too. And that means valuing and remunerating affective and emotional labour. That means recognizing that the feminine holds a wisdom that will only thrive if we allow the masculine to subside a bit. That doesn’t mean that we don’t need our masculinity. The opposite, we need both. We need the queerness of being both, of being in-between. We could re-marry the masculine and feminine; renew the vows and help both create the poetry of life by working hand in hand, by engaging in love-driven politics with each other, and with nature, by being alchemists.

So I wonder:

  • How can we create malleable structures that enable and equally value both feminine and masculine expressions of individual and collective creativity?
  • How can we bring about a value system for a new economy that embraces the in-between – including its uncertainty, fuzziness, and tenderness – and fosters queerer and more caring modes of interaction?

In Paris, I ended my talk reading out this poem of mine.

lorelemu_solune

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Permaculture for Business

In early 2015, I sent an email to the Michael Crouch Innovation Center at UNSW (back then just opening) and suggested an artist residency to do ethnographic research in a Permaculture community. My goal was to try and apply permaculture principles to the way we work and live in cities; to find new ideas how to transform or build businesses. I never heard back, so I kept working on existing projects.

2016-05-26 09.10.01Later in the year, I worked on an Earthship, together with a wonderful community of permaculturists and natural builders. I thought how useful would it be to bring entrepreneurship and business students out to the country, to work together in this way, hands on, thereby learning what entrepreneurship really is, before learning business modelling and financial planning.

When I returned to Sydney, I spoke to the head of the newly established Judith Neilson chair at UNSW (based in Architecture and Build Environment). The reaction was “intrigued” but we didn’t get anywhere.

One step closer. At least someone heard me.

I also spoke to people at the Hatchery and the business school at UTS. Interest but no budget and risky. If you know someone, who’d be excited to invest in such an experimental learning program, please get in touch.

LORE :: Androgyny

Over the course of a few years, I’ll tie different strands that I research together. I use LORE as a term for this package of research; LORE in the sense of “folklore” but also as “body of traditions” or (in)visible cultural norms we abide by. First, because everything I do places itself in storytelling. Also, because I live and die for a good faerytale. And lastly, because I was invited by an indigenous elder to learn with her. In Wirradjirri, the indigenous Australian Dreaming is referred to as LAW/LORE, which opened up a whole new way of thinking about culture and ethics as a way to “law”. The different strands that I collect under LORE are emerging as I evolve. The first theme that came to me was Androgyny, or generally everything that’s in-between.

To get my ethnography going I started a facebook group to start a conversation about the “in between” across many domains: sex (on being both masc/fem as male/female), politics (on binaries and unity), creativity (on being ambidextrous), mind (on reasoning and sensing), culture (on science and art), philosophy (on spirituality and logic). It’s about integration and remix and what it means when it gets jumbled in a body; how it (re)presents itself in the world; and about our agency. Something important is shifting globally and here’s a forum to move beyond binaries.

Soon after I had about 300 group members, I invited those based in Sydney to a local workshop, a playground to explore and make-do. We were about 20, meeting for 3h at Join the Dots, a workshop space in Marrickville. We had queers, cis, mums, dads, singles, Europeans, Australians, freelancers, artists, consultants, yoga teachers, designers, employees, entrepreneurs, writers, musicians, academics, artists, oh dear so many, all between the age of 5 to 50.

The main questions we asked when designing this playground were:
– How can we soften current labels around gender, queerness or heteronormativity?
– How can we soften ubiquitous divisive/competitive language (i.e in Business and Science) to a more androgynous/integrative one?
– How can we play in between binaries and make people comfortable with that fuzziness?

We started with a little identity change. We gave each participant a small tag. On the one side they first estimated their percentage of feminine and masculine traits. For example,  today I feel 70% feminine and 30% masculine in a female body. Then, we turned the tag around and wrote on the other side. This time, we would choose the opposite or a variation that is very alien to me. For example, I would now have a male body and feel 90% and 10% feminine. The idea was to tap into empathy. Once we had our characters, we all pledged to stay in character throughout the workshop. When we did this, Baran played the hang for us. The atmosphere was so joyful, chilled and energised. Loved it. 

Before the workshop we had asked everyone to bring three objects, ne that is masculine, one feminine and one neutral. We laid out a large butcher paper and everyone traced their object and took it away again. Just looking at the outlines, the group walked around and wrote adjectives next to the traces. This way, we collected impressions about shapes and outlines that hint on masculine and feminine, but we also gathered counterintuitive statements. Overall, we figured that objects were divided into fem, neutral or masc according to their function and/or shape. Very interesting was the 5-year-old, who couldn’t identify specific female objects, everything was male or neutral. Overall, we saw that everyone started from a different idea of what Androgyny is.

To go into the next exercise we asked everyone to choose an object and form groups around a certain object. The task was to create a story that incorporates the object and the gender swapped characters we were playing. For the next hour, groups drew story boards, build small objects and wrote various versions of character development. All this work was done on butchers paper.

To share their ideas, each group improvised a 5-minute performance with everyone on stage performing their character in drag. Giving everyone a counterintuitive role, our idea was to help people get into other people’s shoes. But what happened instead was that all our stories poised  at the edge of stereotyping. It was remarkable to see how we all exposed ourselves freely to how little we actually knew about what it really felt like for others. 

While listening to the stories, the audience would make notes on “Triggers and Thresholds”. Whenever they were triggered emotionally by something pleasing they would write down one word. And whenever they felt a reaction to a threshold, or a liminal space, that is threatening to them, they wrote down a keyword that popped up in that moment. All these keyword were noted on post-its.

On the wall we had created a matrix, on which we collected these statements to get an overview about feminine  and masculine gender ideas in the room. After each performance the whole group would run at the wall and place their triggers and thresholds along a horizontal line that ran from feminine to masculine, and a vertical line that ran from trigger to threshold. 

With such a short timeframe there was no more time to drill deeper into areas, such as the “in between”, transgender, orgasms, sexuality, politics, business, language, emancipation of gender, evolution, etc. We left knowing that there was great interest in a series of playgrounds around the topic.
More photos and details are here.

Group size:
Expected size of the group is 15 to 35.

Materials:
Index Cards (6 x 9)
Post-it Notes
Butcher Paper
Masking Tape
Markers (3 different colours)

Room setup
3 tables
2 benches
couches
chairs
floor space and cushions
three walls, one used for projection

Superhero Card Game

Play this game with a group as an icebreaker or as an energizer to make people talk casually and intimately to learn something about themselves and their peers.

GSuperpower card pic by student_croproup size: minimum 10 pax
Playtime: 5 Min intro, played across breaks, 10 min framing, ideally leads into a self-inquiry game (ask us)

What:
The game objective is to give insight into our life journey and empower confidence in our personal capacity and creativity. Learn to be vulnerable and experience others’ openness.

How:
Hand out  one card pp during a break and ask people to swap until they have their favourite. Back in the group ask who is ultimately happy with their card. Usually, a few are, but most are not. It’s an analogy to life. You cultivate talents and skills, but more often than not lose them to market demands. By retrieving our superpowers we can adjust our path as we go, contributing our best to the world.

Played at: University of Technology Sydney, SW/TCH Festival Sydney, re:publica Berlin, This is Not Art Newcastle, Parsons New School of Design NYC, OUI Share Paris

A Meta Look at Collaboration

Lance Weiler pinged me two days ago and asked if I’d have a chat with him about the MOOC we ran, why we design collaboration this way, what it takes to brave it, and what it means in terms of shifts in society. So we dived into the why and how and what of peer production. I had a stream of consciousness and Lance edited it quite nicely. I still need to learn to be more precise with language, but there are some gems in there. My part starts at minute 2:30. It’s a piece to lean back and let it wash over you, just see what comes up for you. Enjoy!

Pan. Puck. Beet. Love.

PanPuckBeetLove2This small hand drawn mystical creature is based on the Greek nymph God, Pan and the Midsummer Night’s Dream elf, Puck. It’s the center piece for an interactive bricolage. It’s a work about lust and mischief; and about the suffering it involves. The temptation is represented by a beet, a melancholic vegetable in Tom Robbins’ magical realism.

The wall hanging is next to a deformable figure, a material that visitors can shape and fold into itself, changing its very nature without changing its original mass. The figure is an experiential, yet abstract topology put in context with the viewers’ archetypal imaginaries elicited by the drawing. The associations that occur at the intersection of erotic mythology and mathematical constraint render love as a topological assemblage; a Möbius strip that gifts us the illusion of progress while keeping us firmly grounded in its endless loops.

Here is a more nuanced interpretation:

The red beet – heart shaped – is temptation. Pan pruriently sniffs the beet while Puck nears it with playful curiosity. Yet the beet’s dryness reminds of melancholy. Its brittle leaves recur in the lover’s hair, a wild growth symbolising the seeker’s pandemonium: impulsive insatiable desire, time and again mistaken for love. Flies surround the frazzled head – they are the totem of rapid change. The androgynous figure has a goatee and small breasts, a comment on confusions that come with gender bending lifestyles. Leaning out of shallow waters, the emaciated body seems both anchored and confined. The lake is bleeding. Unnoticed withers the lover’s foundation. Without it, the erotic traveller is exposed to both liberation and uprootedness.

topologyI drew the image without any meaning in mind. I just drew. Gradually I recognised the symbolism of my drawing. How Jungian. My revelations were deeply connected to my PhD research. I had used a mathematical theory to describe bricolage lifestyles: topology (see image).

The basic principle behind the topology is that a space can change its form without changing its mass. That means, the figure is at once changing and remaining the same. Thinking about society (or lovers) in terms of topology evokes interesting analogies. Imagine a spatial figure consisting of nodes and lines. There is no hierarchy, and no central control. All nodes have equal influence. And any movement of one node changes all other nodes. That means, everything happens in between. The focus lies on the path – think of these as relationships. Their ever-changing nature defies stabilization of the form. The figure is movement. Transferring the model to people means that we’re in movement. Inevitable is the surrender of the individual to the collective. Inevitable is embracing the unknown that rests in such emergence.

2015-11-25 15.40.05Pan/Puck’s torment is topological. Its heterogenous space offers liberation, because agency is granted. But its constant movement uproots the actor. With shifting external foundations, the actor needs a solid foundation within. It is hidden, like the Second Foundation in Asimov’s sci-fi novel. This hidden foundation is key to evolution.

In my bricolage, the plasticine is a topology. I wanted to connect the vast mythology of the drawing with the mathematical constraint, because together they render love and life as a topological assemblage; like a Möbius strip that gifts us the illusion of progress while keeping us firmly grounded in its endless loops.

This little installation can be observed and experienced at Art After Dark on November 13 (Melbourne) and November 20 (Sydney).

This is Not Art

In October we were inScreenshot 2015-10-25 08.40.40vited to Newcastle to run a two-part game called Be.Poietic.Punks. Our plan was to explore intuitive and associative ways of collaboration. Claire Marshall and I weren’t sure if we could make it to Newcastle that day, so we asked the incredible Maree Lowes if she’d be interested running the show on the day.

Maree had never heard anything about the game and, man, she’s the coolest; just dived in and excelled! To prepare, she ran a game test with friends and revelled in collective joy.

When the actual game day came, she facilitated the game smoothly. I did make it to Newcastle just in time to play and be a participant. It was glorious. The group sparked brightly. Thinking, building, crafting, drawing. The design question was: 2015-10-04 14.04.18“How can we create a city without cars?”

The group was divided into 3 groups: the Future, the storytellers and the designers. Each of the groups worked by themselves but would feed their ideas into the other groups at certain stages throughout the game. So the Future determined that due to rising sea levels the city’s streets will be permanently under water. The designers took on the challenge and came up with a system consisting of floating community hubs, hydroponics, and peddle powered hover crafts. The storytellers developed a wonderful narrative arc that played out across time: There was a scientist in the past – Brett Better -, who has developed the beginnings of a (hovercraft) technology that would run on solar power. He never got it to work, though and was, unfortunately, assassinated by the government, because the technology threatened the wealth of corporations. When the flood hit, the people didn’t know how to organise themselves, because they had no transport and no communication technology. Then – the long lost daughter of our hero Brett Better – Lore Better – appears. She had never really fitted in with the community before, being more interested in drumming and tinkering. But she was pissed off that there was no more transport to get her drums to places, so she teamed up and shared her wisdom. 2015-10-05 21.47.35Turned out that she had completed her father’s invention and they instantly started building it. Also, she had huge influence on how the community started communicating, because she knew the art of jamming. As a musician she knew how to feel others, pick up on cues and respond in a harmonious way. So, while everything seemed to be dire, the people started having a fabulous time, bringing themselves into play.

For day two, we had planned a lose walk-in experience, where we displayed the story and some keywords from day one and gave people post-it notes to draw their associations and place them randomly on a “red carpet”. The whole would assemble as a non-linear visual narrative. A bit like an exquisite corpse meets affinity mapping.

My favourite part was the music. We had asked three musicians to jam to whatever input they’d get from the participants. How’s that for serendipity!? Having an actual jam on day 2 was planned long before drummer Lore Better appeared in the story … !! …

2015-10-04 14.18.33Back in the room, every now and then someone would get up and show the band a drawing. There was hardly any speaking for about 1.5h. All that happened was drawing, placing, showing, jamming, reordering, contemplating. The musicians influenced the mood in the room – and the nature of the drawings – with their pace and rhythm. And the creative expression of the drawings they played altered their rhythm and pace. They had never jammed together and their play was spirited! We danced and I felt many people bonded, stayed longer, and just enjoyed the serene and playful atmosphere everyone created.

So what…
Our non-linear story didn’t really go anywhere apart from us enjoying the various interpretations of it. And our solution will not be developed or implemented by any of us. But that wasn’t the point. The point was that by creating something together we teach each other what we really care about. And that we are the ones that can and should be the change we want to see. And we tested what happens when we create intuitively and associatively. I believe there is a lot of important knowledge in our bodies that we forget to access, because we put so much emphasis on our minds. So we’re playing with empathetic ways of learning and working together.

Screenshot 2015-10-25 08.44.11Lastly, a word on the festival where all this took place: Critical Animals is a creative research symposium held annually as a part of This Is Not Art festival in Newcastle, Australia. It’s a forum for students, researchers, writers, artists, thinkers and curious individuals who are critically engaged with creative and experimental art practices. It’s an opportunity to present papers and ongoing research, as well as to challenge creative practices and work collaboratively with others in the field.